Basic Ability Attributes
- Maximum Energy
- Maximum Speed
- Eating Speed
- Camouflage
- Attack Damage
- Defend Damage
- Eyesight
Other Attributes
The Basic ability attributes are used to define what actions your creature can perform well in the EcoSystem.
These attributes determine:
- MaximumEnergyPoints: How much energy your creature can store
- EatingSpeedPoints: How fast your creature can eat
- AttackDamagePoints: How well your creature attacks
- DefendDamagePoints: How well your creature defends
- MaximumSpeedPoints: How fast your creature can move
- CamouflagePoints: How well your creature can hide
- Eyesight Points: How far your creature can see
As a developer, you are given 100 points for an animal and are allowed to distribute the points across the above Attributes.
Other Attributes Determine
- Carnivore: Chooses whether your animal is an herbivore or a carnivore.
- Mature Size: Determines how large your organism will be.